Players who enjoy co-op horror games like Lethal Company should check out this new Steam title, which also gives off strong ...
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Best horror games that use silence instead of jump scares
These horror games turn silence into a weapon, using atmosphere and tension to create fear far more unsettling than jump scares.
SOMA is a psychological horror game from Frictional Games with a dark sci-fi plot and a philosophy of consciousness. Find out how to play for free on Steam at VpeSports.
Are you a fan of Alien: Isolation, the nail-biting horror game based on the 1979 movie, Alien? Well, strap in, because we’ve just caught wind of some exciting news: a sequel is in the works. Yes, as ...
Sure, Grand Theft Auto 6 didn’t come out this year – but 2025 was still a great 12 months in gaming. From ambitious indies to ...
Winter breaks: three ways to escape the dreary weather in London this January and throughout the winter months ...
Routine starts with you waking up in a small room in what appears to be a retro-flavored, futuristic resort built on the moon ...
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Metroid Prime 4 didn’t hit the spot? Try these FPS games instead
Metroid Prime 4: Beyond was announced in 2017, although under a different title, but back then, the game was coming to the Switch. It then went through a rebranding phase, and yet fans still had to ...
One thing that makes Alien: Isolation such a uniquely tense experience is that it feels so personal thanks to its protagonist, Amanda Ripley, being the daughter of Ellen Ripley, the beloved hero of ...
Alien: Isolation is one of the most terrifying games I've ever played, and even its own writer admits it's straight-up too scary for a lot of people. Chatting on the FRVR podcast, former Creative ...
The tricky AI ended up prolonging an otherwise shorter game. When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. Alien Isolation is my favourite ...
A developer recently came out and stated that Alien: Isolation‘s famously long 20-hour runtime was actually an unexpected outcome. In an interview with the FRVR podcast, the game’s writer, Dion Lay, ...
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