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首先是物理手感。一般的大模型写重力感应,往往就是简单的把传感器数值赋给位置,导致操作起来生硬得很,要不就是移动的非常慢,要不就是移动不顺畅,要不手抖一下飞机就乱跳。
我们决定不写一行代码,仅凭自然语言,让 M2.1 手搓一个 3D 交互版的《Attention Is All You Need》论文主页。 同时,为了验证它是否真的具备从视觉审美到工程硬实力的全栈能力,我们还准备了两道硬核关卡:Zotero 智能学术中台与 Go 语言高并发 arXiv 论文雷达。
在上世纪六十年代末到七十年代初,一群当时最聪明的计算机科学家聚在一起,提出了一个判断:我们正身处一场软件危机之中。社会对软件的需求急剧增长,但我们的开发能力却严重跟不上,项目周期过长、效率低下,整体表现并不理想。
整理 | 褚杏娟在上世纪六十年代末,随着系统规模增长到开发者已无法有效掌控的程度,“软件危机”(Software Crisis)这一说法首次出现。此后,每一代人似乎都用更强大的工具“解决”了这场危机,但结果往往只是制造出了更大的问题。Netflix ...
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