The latest version of the Oculus Integration for Unity, v23, adds experimental OpenXR support for Quest and Quest 2 application development. A new technique for reducing positional latency called ...
This is where it’s about to get a bit more technical… buckle up! We’re currently using Unreal Engine 4.27.2 for Myst. Meta has some base code for hand tracking in Unreal—but not enough for a game like ...
A couple of weeks ago, Qualcomm and Ultraleap announced a multi-year deal that would see Ultraleap's hand-tracking technology integrated into Qualcomm's XR2 extended reality platform. We guessed that ...
Meta Quest 2 developers have experimented with VR hand-tracking for several years. Between solving puzzles in Cubism to fantasy adventures in Eolia, VR headsets can provide some unique experiences by ...
It's been nearly three years since hand tracking first came to the original Oculus Quest VR headset, but the second generation of the feature has so far been limited to the Meta Quest 2 (formerly ...
The hard-to-find standalone VR headset is getting even more immersive with new games and experiences that support hand tracking. Nobody could have predicted that a year after launch the Oculus Quest ...
Meta has released a new upgrade for the Oculus Quest 2. The social media company which recently dived into the metaverse has rolled out the hand tracking update for its VR wearable. The mixed-reality ...
Sarah has been an editor and contributor for Game Rant since 2015. After meeting her first Chocobo, she never looked back. Sarah majored in game design in college and utilizes that knowledge to ...
Meta released the Meta Avatars SDK 9.0 on December 10, and with the new release, all Unity developers can implement the new avatar system. Meta's new Meta Avatars SDK fully overhauls the previous ...
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